tag:blogger.com,1999:blog-70164439224832266262024-03-13T03:37:58.311-07:00Legend of Mana Translation ProjectParasite Evehttp://www.blogger.com/profile/00498672471198701121noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-7016443922483226626.post-35241048472989882932021-03-04T07:17:00.005-08:002021-03-15T08:50:11.715-07:00Mini update<p>As you may or may not know, our translation was not 100% complete. There were 3 little graphics that we could not find and as a result they were left untranslated. Recently we talked to Ortew and he decided to investigate, and thanks to him we can finally say that the game is completely translated.</p><p><a href="https://drive.google.com/file/d/1QDjU78VTJC9xKlQ4_T6qBi3VKZPBiOt0/view?usp=sharing" target="_blank">Download</a><br /></p><p>To apply the patch just drag the ISO onto the .bat file, that's all.<br />
You will need the correct ISO:<br />
</p><div>
<ul><li>Size: 677.406.576 bytes</li><li>CRC32: 5028946f <br /></li></ul></div><p>These are the translated graphics that were missing, in case you are interested: <br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-hf5-_yDqNtg/YED5fSIOivI/AAAAAAAAB-Y/6sRId-3_ZEULusktu-MMB-1ub_cICkucQCLcBGAsYHQ/s320/villaluna.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="240" data-original-width="320" src="https://1.bp.blogspot.com/-hf5-_yDqNtg/YED5fSIOivI/AAAAAAAAB-Y/6sRId-3_ZEULusktu-MMB-1ub_cICkucQCLcBGAsYHQ/s0/villaluna.png" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-sxZscTVxuYg/YED5fvB_SwI/AAAAAAAAB-c/Ku7iYTLN56gFr7M4n1gYcLHZm7AKiUzuQCLcBGAsYHQ/s320/gath.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="240" data-original-width="320" src="https://1.bp.blogspot.com/-sxZscTVxuYg/YED5fvB_SwI/AAAAAAAAB-c/Ku7iYTLN56gFr7M4n1gYcLHZm7AKiUzuQCLcBGAsYHQ/s0/gath.png" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-27nO5nOpST4/YED5ffZ4KcI/AAAAAAAAB-U/TCSEPyW0-PE_iolh91tkNBMC2XiQkzcawCLcBGAsYHQ/s320/cambiar_mana.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="240" data-original-width="320" src="https://1.bp.blogspot.com/-27nO5nOpST4/YED5ffZ4KcI/AAAAAAAAB-U/TCSEPyW0-PE_iolh91tkNBMC2XiQkzcawCLcBGAsYHQ/s0/cambiar_mana.png" /></a></div><p></p><p>Romhack: Ortew</p><p>Graphic artist: <a href="https://twitter.com/windglaive" target="_blank">Wind Glaive</a></p><p>Many thanks guys! <br /><br /></p><p><br /></p>Parasite Evehttp://www.blogger.com/profile/00498672471198701121noreply@blogger.com35tag:blogger.com,1999:blog-7016443922483226626.post-32299878360113832442018-03-15T11:36:00.003-07:002021-03-04T07:10:41.916-08:00New patch available!This new patch fixes and improves many translation problems found in the previous patch.<br />
<br />
<strike>Download </strike>(outdated)<br />
<br />
To apply the patch just drag the ISO onto the .bat file, that's all.<br />
You will need the correct ISO:<br />
<br />
<div>
<ul>
<li>Size: 677.406.576 bytes</li>
<li>CRC32: 5028946f </li>
</ul>
</div>
<br />
Regards!Parasite Evehttp://www.blogger.com/profile/00498672471198701121noreply@blogger.com43tag:blogger.com,1999:blog-7016443922483226626.post-47281791596453846412016-05-29T06:21:00.001-07:002018-03-15T11:39:24.111-07:00First patch published!Download link: <strike>https://drive.google.com/open?id=0BzlNWlGlBntUb1NzLS1uTm5ZV1E</strike> (outdated)<strike><br /></strike><br />
<br />
To apply the patch just drag the ISO onto the .bat file, that's all.<br />
You will need the correct ISO:<br />
<div>
<ul>
<li>Size: 677.406.576 bytes</li>
<li>CRC32: 5028946f </li>
</ul>
</div>
<br />
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Enjoy.Parasite Evehttp://www.blogger.com/profile/00498672471198701121noreply@blogger.com28tag:blogger.com,1999:blog-7016443922483226626.post-71946812371466157432015-01-03T05:55:00.000-08:002016-02-14T06:44:49.133-08:00Some screenshots<div class="separator" style="clear: both; text-align: center;">
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<a href="https://1.bp.blogspot.com/-7R94pmfVcOA/VsCSwblJ5QI/AAAAAAAABRM/RIKIgrPft7M/s1600/b.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://1.bp.blogspot.com/-7R94pmfVcOA/VsCSwblJ5QI/AAAAAAAABRM/RIKIgrPft7M/s1600/b.bmp" /></a><a href="https://2.bp.blogspot.com/-TEcD2WspXMM/VsCSxCuYDII/AAAAAAAABRU/u_MwngNwlxs/s1600/c.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://2.bp.blogspot.com/-TEcD2WspXMM/VsCSxCuYDII/AAAAAAAABRU/u_MwngNwlxs/s1600/c.bmp" /></a><a href="http://3.bp.blogspot.com/-5VOphg3o6GQ/VmH_ix2e23I/AAAAAAAABQw/2WaNLL9VVkc/s1600/d.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://3.bp.blogspot.com/-5VOphg3o6GQ/VmH_ix2e23I/AAAAAAAABQw/2WaNLL9VVkc/s1600/d.png" /></a></div>
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Parasite Evehttp://www.blogger.com/profile/00498672471198701121noreply@blogger.com11tag:blogger.com,1999:blog-7016443922483226626.post-37052481245791055392014-11-17T04:29:00.002-08:002014-11-17T04:31:07.359-08:009 - Translate the pictures (II)You will need Tile Molester Mod:<br />
<br />
<a href="http://www.romhacking.net/utilities/991/">http://www.romhacking.net/utilities/991/</a><br />
<br />
Now open <span style="color: #3d85c6;">"WM1.PIM.tim" </span>or<span style="color: #3d85c6;"> </span><span style="color: #3d85c6;">"WM1.TIM" </span>(they are exactly the same file)<br />
<br />
<i>4 BPP linear, reverse order</i><br />
<i>2-dimensional</i><br />
<i>160 x 32 tiles</i><br />
<br />
Use this black and white palette:<br />
<br />
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<a href="http://3.bp.blogspot.com/-5_RzCpEyAGM/VGnoGNPVaZI/AAAAAAAABKs/wnl0-DRdhLw/s1600/b%26w.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-5_RzCpEyAGM/VGnoGNPVaZI/AAAAAAAABKs/wnl0-DRdhLw/s1600/b%26w.png" /></a></div>
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<br />
You will see something like this:<br />
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<a href="http://1.bp.blogspot.com/-bfm_VF_dlxQ/VGnobwfb4lI/AAAAAAAABK0/ZLx9iP1ouSw/s1600/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-bfm_VF_dlxQ/VGnobwfb4lI/AAAAAAAABK0/ZLx9iP1ouSw/s1600/1.png" height="64" width="320" /></a></div>
<br />
By the way, there are some texts in the bottom left corner of this file.<br />
<br />
Do the same thing when you open the other files (<span style="color: #3d85c6;">WM2.PIM.tim </span>or<span style="color: #3d85c6;"> </span><span style="color: #3d85c6;">WM2.TIM</span>). You will get this file:<br />
<br />
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<a href="http://4.bp.blogspot.com/-MmAxNd8yA2U/VGnpkOwQg2I/AAAAAAAABLA/u-1Y-41JVAU/s1600/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-MmAxNd8yA2U/VGnpkOwQg2I/AAAAAAAABLA/u-1Y-41JVAU/s1600/2.png" height="64" width="320" /></a></div>
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<br /><br />And that is all you need to know regarding these files. <br />
<br />Parasite Evehttp://www.blogger.com/profile/00498672471198701121noreply@blogger.com3tag:blogger.com,1999:blog-7016443922483226626.post-48070070922356566832014-11-16T12:03:00.003-08:002014-11-16T12:09:15.694-08:008 - Translate the pictures (I)When you open the <span style="color: #3d85c6;">EXTRACT\TIM</span> folder you will see 187 tim files.<br />
<br />
Almost all of them can be edited using Photoshop and the TIM plugin. Just use the allowed colors used by the original palletes and you won't have problems. When saving the TIM files you will have to keep the original information: BPP, CLUT section coordinates, pixel data section coordinates and number of CLUTs. All this information can be obtained opening each file with <a href="https://code.google.com/p/tim2view/">Tim2view</a>, for instance.<br />
<br />
These 4 files cannot be edited using Photoshop:<br />
<br />
<ul>
<li><span style="color: #3d85c6;">WM1.PIM.tim</span></li>
<li><span style="color: #3d85c6;">WM1.TIM</span></li>
<li><span style="color: #3d85c6;">WM2.PIM.tim</span></li>
<li><span style="color: #3d85c6;">WM2.TIM</span></li>
</ul>
<br />
We will see how to edit them in the next episode.Parasite Evehttp://www.blogger.com/profile/00498672471198701121noreply@blogger.com0tag:blogger.com,1999:blog-7016443922483226626.post-71050922224219866802014-11-16T11:52:00.002-08:002018-11-14T04:57:50.847-08:007 - Update the .tbl filesAs you may have noticed, there is a folder called "<span style="color: #3d85c6;">Tables</span>" and there are some tables in it:<br />
<br />
<span style="color: #3d85c6;">US-PSX-LegendofMana-02.tbl</span> -> This table is used when extracting the texts from the ISO, so this file must not be modified.<br />
<br />
<span style="color: #3d85c6;">US-PSX-LegendofMana-01.tbl</span> -> This table is used to insert our translation, so all the new characters that we changed before must be changed in here as well.<br />
<br />
<span style="color: #3d85c6;">XX-PSX-LegendofMana-MTE.tbl</span> -> This is the table used to insert the MTE codes. The contents of this file should match the contents of the table 01.<br />
<br />
Now we will have to change the MTE codes. This MTE codes are stored in the font file and they are used to save space in the ISO, so let's go to the FONT folder and there we will find a littel text file called "<span style="color: #3d85c6;">FONT.PRS.txt</span>". Open it and you will see the 16 English MTE codes used in the original version. We need to change all of them, and since we want to translate this game into Spanish I've decided to use the most used words in Spanish, which are these ones: <span style="color: #3d85c6;">de, que, no, a, la, el, es, y, en, lo, un, por, me, qué, una, te</span>.<br />
<br />
Each one of these words must be inside the original tags <span style="color: #3d85c6;"><ptr> </span>and <span style="color: #3d85c6;"><End0/></span>. I have noticed that there is a bug in the <b>6th </b>tag, it doesn't matter which word you type in there, the game simply does not recognize the word, so leave it empty and add a new pair of tags at the end of the file to be able to type the 16 most used words in Spanish. So now there are 17 tags, 16 real tags plus the empty tag.<br />
<br />
Now we will have to modify one last file. Open the file called "<span style="color: #3d85c6;">LoM-Param.lua</span>" which you will find in the main folder. At the end of the file you will see this:<br />
<br />
<span style="color: #3d85c6;"><span style="background-color: white;"><span style="font-family: "courier new" , "courier" , monospace;">NB_MTE = <b>16</b> -- Number of entries in the dictionary (MTE) - 234 should be the maximum</span></span></span><br />
<br />
After the equal sign we can indicate the number of MTE codes that we have used. Originally there are 16, but due to the bug that I mentioned before we had to add another tag, so now wi will have to type a 17 in there.<br />
<br />
It looks like we can add up to 234 codes, so add as many as you want in the <span style="color: #3d85c6;">.txt </span>file but keep in mind that the number of codes must be declared in this <span style="color: #3d85c6;">.lua</span> file, and also keep in mind the bug that I mentioned before.<br />
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I think that is all.Parasite Evehttp://www.blogger.com/profile/00498672471198701121noreply@blogger.com0tag:blogger.com,1999:blog-7016443922483226626.post-63080370505344943292014-11-15T14:29:00.001-08:002014-11-16T04:25:22.077-08:006 - Adjust the new fontNow we need to adjust the width of these new created characters. Again we will need to search in the FONT folder a littel file called "<span style="color: #3d85c6;">FONT.PRS.vwf</span>". Open this file using any Hex editor (like HxD) and you will see something like this:<br />
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<a href="http://1.bp.blogspot.com/-yjbO-T3rUqI/VGfSg1shzYI/AAAAAAAABKM/W-malTjMcds/s1600/width.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-yjbO-T3rUqI/VGfSg1shzYI/AAAAAAAABKM/W-malTjMcds/s1600/width.png" height="126" width="320" /></a></div>
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Each hex value corresponds to each character width, so we will need to have this image in front of us so we can see which values corresponds to which letter:<br />
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<a href="http://1.bp.blogspot.com/-siBavP9CUU0/VGiWGc79PKI/AAAAAAAABKg/GeamOWU5KXU/s1600/font_lom.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-siBavP9CUU0/VGiWGc79PKI/AAAAAAAABKg/GeamOWU5KXU/s1600/font_lom.png" /></a></div>
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<br />
SPACE=05<br />
!=05<br />
"=08<br />
<br />
etc etc etc<br />
<br />
Just replace the old widths with the new widths, and that is all you need to do. Save the file when you are done.Parasite Evehttp://www.blogger.com/profile/00498672471198701121noreply@blogger.com0tag:blogger.com,1999:blog-7016443922483226626.post-59965376238823789422014-11-15T14:19:00.001-08:002020-12-14T02:57:49.666-08:005 - Edit the fontWe want to translate this game into Spanish, so we will need to add some new characters. This is the original font:<br />
<br />
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<a href="http://1.bp.blogspot.com/-siBavP9CUU0/VGiWGc79PKI/AAAAAAAABKc/VI3-TrfJdro/s1600/font_lom.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://1.bp.blogspot.com/-siBavP9CUU0/VGiWGc79PKI/AAAAAAAABKc/VI3-TrfJdro/s1600/font_lom.png" /></a></div>
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This is just an example so you can see how the font looks like. The truth is that each character is allocated in a 16 x 12 pixel grid. Inside the EXTRACT folder you will find another folder called FONT. If you go there you will find a little file called "<span style="color: #3d85c6;">FONT.PRS.font</span>". Now we will have to open this little file using Tile Molester:<br />
<br />
Codec: 1bpp planar<br />Mode: 2-dimensional<br />Canvas: 2x336 tiles <br />
<br />
Now we will find unused characters, so we can replace them with the new Spanish characters needed in our translation.<br />
<br />
<span style="font-family: "courier new" , "courier" , monospace;"># = á<br />$ = é</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">% = í<br />& = ó</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">‘ = ú</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">[ = Á</span><br />
<span style="font-family: "courier new" , "courier" , monospace;">\ = É<br />] = Í<br />^ = Ó</span><br />
<span style="font-family: "courier new" , "courier" , monospace;"><span class="postbody">_ = Ú
</span></span><span style="font-family: "courier new" , "courier" , monospace;"><span class="postbody"> </span></span><br />
<span style="font-family: "courier new" , "courier" , monospace;"><span class="postbody">’ = ¡ </span></span><br />
<span style="font-family: "courier new" , "courier" , monospace;"><span class="postbody">{ = ¿</span></span><br />
<span style="font-family: "courier new" , "courier" , monospace;"><span class="postbody">| = ü</span></span><br />
<span style="font-family: "courier new" , "courier" , monospace;"><span class="postbody">} = ñ </span></span><br />
<br />
<span style="font-family: inherit;"><span class="postbody"><span style="font-family: inherit;">Notice that I used characters that are <span style="font-family: inherit;">generally unused in normal texts and dialogues.</span></span></span></span><br />
<br />
<span style="font-family: inherit;"><span class="postbody"><span style="font-family: inherit;">When you edit this file using Tile Molester y</span>ou will notice that the characters are duplicated, but only the first character set is used in the game, so you can ignore the second one.</span></span>Parasite Evehttp://www.blogger.com/profile/00498672471198701121noreply@blogger.com0tag:blogger.com,1999:blog-7016443922483226626.post-58894343184789528032014-11-15T14:01:00.004-08:002014-11-15T14:01:58.750-08:004 - Extract the contentsIf the previous steps were performed correctly, now it's time to extract the translatable contents. To do that simply double click on the following .bat file:<br />
<br />
<span style="color: #3d85c6;">01-Extract.bat</span><br />
<br />
I recommend you to put the ISO in the same folder as the .bat files, this will simplify the entire process.<br />
<br />
When this extraction is finished we will find two new folders: EXTRACT and INSERT. Obviously the "extract" folder is plenty of files and the "insert" folder is completely empty. The idea is to translate the files little by litte and put them in the "insert" folder when they are ready.<br />
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By the way, inside these folders we will find several sub-folders: dialogues, encyclopedia, font, menu and TIM files. In the next chapter we will learn more about the font used in the game.Parasite Evehttp://www.blogger.com/profile/00498672471198701121noreply@blogger.com0tag:blogger.com,1999:blog-7016443922483226626.post-35150542479491007152014-11-15T13:52:00.000-08:002016-02-13T05:22:29.937-08:003 - Prepare the translation toolsThere are some things that we need to modify before starting this project.<br />
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Open the file called "LoM-Param.lua". You can open it using any text editor. If you open the file you will see this:<br />
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<span style="color: #6fa8dc;"><span style="font-size: small;"><span style="font-family: "courier new" , "courier" , monospace;">NAME_TABLE_1 = "<b>US-PSX-LegendofMana-01.tbl</b>" -- Name of the first table file (must be in the DIR_TABLES directory </span></span></span><br />
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<span style="color: #6fa8dc;"><span style="font-size: small;"><span style="font-family: "courier new" , "courier" , monospace;"><br />NAME_TABLE_2 = "<b>US-PSX-LegendofMana-02.tbl</b>" -- Name of the second table file (must be in the DIR_TABLES directory </span></span></span><br />
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<span style="color: #6fa8dc;"><span style="font-size: small;"><span style="font-family: "courier new" , "courier" , monospace;"><br />NAME_TABLE_MTE = "<b><span style="font-family: "courier new" , "courier" , monospace;">US-PSX-LegendofMana-MTE.tbl</span></b>" -- Name of the table file used for insert dictionary (MTE) (must be in the DIR_TABLES directory)</span></span></span><br />
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<span style="color: #6fa8dc;"><span style="font-size: small;"><span style="font-family: "courier new" , "courier" , monospace;">NB_MTE = <b>16</b> -- Number of entries in the dictionary (MTE) - 234 should be the maximum</span></span></span><br />
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<span style="color: #6fa8dc;"><span style="font-size: small;"><span style="font-family: "courier new" , "courier" , monospace;">NEW_EXE_NAME = "<b>LOM-ES.EXE</b>" -- New name of the EXE in the ISO (replace the original SLUS)</span></span></span><br />
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PD: I have been told that is not a good idea to change the original name of the .exe file, as this file is probably used by emulators, cheaters, etc, so type the original name instead which is "<span style="background-color: #9fc5e8;">SLUS_010.13</span>".<br />
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<br />Parasite Evehttp://www.blogger.com/profile/00498672471198701121noreply@blogger.com0tag:blogger.com,1999:blog-7016443922483226626.post-81610143112731402802014-11-15T13:42:00.003-08:002021-09-24T06:26:52.290-07:002 - Download the translation toolsYou will need these tools created by a French team:<br />
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<a href="https://drive.google.com/file/d/0BzlNWlGlBntUajAyS3JfcHFEb1k/view?usp=sharing&resourcekey=0-kv4T-Ck2hAvePl-HkXWh6A">https://drive.google.com/file/d/0BzlNWlGlBntUajAyS3JfcHFEb1k/view?usp=sharing&resourcekey=0-kv4T-Ck2hAvePl-HkXWh6A</a><br />
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Also, you will need this:<br />
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<a href="http://static.grumpycoder.net/pixel/lua-interface-win32-light.zip">http://static.grumpycoder.net/pixel/lua-interface-win32-light.zip</a><br />
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Extract the "lua interface" in the same folder as the translation tools.Parasite Evehttp://www.blogger.com/profile/00498672471198701121noreply@blogger.com4tag:blogger.com,1999:blog-7016443922483226626.post-45809970637247465112014-11-15T13:27:00.001-08:002019-10-06T04:21:47.231-07:001 - Get the gameYou will need the ISO of this game. The US version is quite easy to find, just use Google. The correct ISO is:<br />
<div>
<ul>
<li>Size: 677.406.576 bytes</li>
<li>CRC32: 5028946f </li>
</ul>
</div>
Parasite Evehttp://www.blogger.com/profile/00498672471198701121noreply@blogger.com1